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t
is the dream of each creative television production team to create the
most beautiful and fascinating sets and that very dream becomes every
producer’s and fina-ncier’s nightmare !!
Television networks and
production houses constantly battle the trade-off between creative
expression, high-qua-lity and controlling expenses. The con-tinuous cycle
of erecting sets, tearing them down, warehousing them, again
reengineering them for reuse and rebu-ilding them yet again – is a huge
over-head; in terms of time, effort and cost.
Fraction of the cost
New technologies have made it po-ssible for the production houses
to create “virtual” sets (on a computer) and combine this with “live”
camera inputs – for some stunning effects, all at a fraction of the
cost. With this, the long raging tussle between creative, production
and finance teams may actually be put to rest.
virtual set technology
is not new. In fact, many 2-Dimensional chroma-keyers have been
managing to create some kind of virtual
solutions and these have been around for
quite some time, with television broadcast as the main target
industry.
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created a Tv program that looks like it was shot in
a large studio, whereas you may
have actually used a space not more than 15 feet x 15 feet!
Black-Box solution
Of course, there are the technical issues on how to capture and
mix these live images. They need to be “shot” against a typical chroma-green
or chroma-blue background, which is fairly evenly lit with 3-4
strategically located cool lights. The chroma-keyer within the system
needs to be of a very high quality to perfectly “eliminate” the chroma-green
or the chroma-blue, so that the captured live image seems perfe-ctly
“embedded” within the 3-D scene. The 3-D scene has to be desi-gned
sensibly. The camera motions have to be well-defined, etc.
Then you can spruce up the whole thing and make it
production-friendly, by adding a camera switc-her, an audio mixer, a
digital reco-rder, a character generator, a logo inserter, scrolling
text, a non-linear editor, etc. – and have just one “Black Box”
solution – making it infinitely simpler to imple-ment.
The success (or otherwise) of a good virtual set solution will eventu-
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more complicated (and hence presu-med to be more accurate). Also, at the beginning of each different pro-gram, when a new
3D set is loaded, these cameras need to be readjusted in order to
produce the desired resu-lts. There are special tracking cables and
systems that are affixed onto each camera, through which the com-puter
controls the physical camera movement.
The newer, easier to use system
is the “trackless” camera system. In this version, the input signal of
the cameras (of the live anchor/presen-ter) is captured and mapped into
the 3D set. Thereafter, the physical cam-era is not moved at all. In
fact, the camera can actually be left unatten-ded! The entire motion of
the camera, is controlled within, and by, the com-puter system. Such
systems are easier to implement as they do need need repeated
adjustment of the cameras – and they do away with the expensive camera
tracking units/cables.
Chroma-keying
The other major aspect of the virt-ual set technology is the chromakey-ing. This is considered to be the most critical as this is
the one that actually merges the "real" with
the
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